![]() ![]() I would suggest changing the x4 to some kind of mechanic where an off-grid building like the merchant controls it, and you click it to activate it as a 1 use buff, which applies to the next collection or negotiation. The obstacles and the random advancement costs are fine (you can see those the moment you start your settlement, and plan accordingly), but if a building is going to be based entirely on speed running, the RNG shouldn't have that large of a hidden influence on your run. A single lucky roll of x4 instruments on your first set of trade offers could easily put you 4 expansions ahead, while getting unlucky and not rolling instruments at all until you can craft them normally could put you way behind. and this compounds with that having the same x4 dice. Now the production buildings have to go.I find it strange that it goes out of its way to promote a speed run challenge, and then not only is the x4 thing completely random, but the merchant getting favorable (or unneeded) resources can completely change your time. ![]() I just can't afford to spend 3000-4000 coins every single time to rebuild roads whenever I research a new tech. This chance only makes things more annoying, as I now need to tear down pretty much all goods production buildings now whenever I need to research a new technology. THEY HAVE EXISTED IN THIS FORM FOR MONTHS! So why change this now? If this was really a serious issue, you could have fixed this right after the settlements came out. Why you now come to this conclusion after the Wikings have been out for around a year and Japanese for around half a year is beyond me. Which is why this was the preferred route. Destroying roads is done quickly, as you can replace them pretty much instantly, but rebuilding goods production buildings takes an hour. This makes me wonder, what IS the original design intent then?Īs I see it, there is currently absolutely no way to meet the cultural requirements of a lot of researches and to make the gold/silver/bronze medals without either destroying roads or destroying production buildings. ![]()
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